Conference Topics
Authors of any submissions should select ONE topic from the list below on the paper submission platform.
- K-12 Education
- Advanced placement courses and Pre-college preparations
- AI and Machine Learning Tools to Enhance Student Learning
- AI and Machine Learning Tools to Enhance Instruction
- AI and Machine Learning Tools to Assess Student Outcomes
- Assessment
- Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering)
- Curriculum and Course Development
- Diversity and Broadening Participation
- Informal Learning Environments
- Pedagogical and Instructional Approaches
- Teacher Professional Development
- Others
- Undergraduate Education
- Academic or institutional change
- AI and Machine Learning Tools to Enhance Student Learning
- AI and Machine Learning Tools to Enhance Instruction
- AI and Machine Learning Tools to Assess Student Outcomes
- Assessment
- Attitudes and Perceptions (students' affects, experiences, and perceptions)
- Co-curricular activities (co-ops, internships, global experiences)
- Competencies Development
- Computer-based instruction (e.g., Gamification, Mobile, learning management systems, social media, virtual reality, etc.)
- Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering, etc.)
- Culture of teaching and learning
- Curriculum and Course Development
- Design (e.g., Capstone project, design process, design thinking, design competitions, multidisciplinary designs)
- Diversity and Broadening Participation
- Educational reforms in HSI, MSI, HBCUs, tribal colleges, technical colleges, and community colleges
- Ethics (Morals, decision making, societal impact & implications of engineering, etc.)
- Industry involvement and sponsorship
- Informal Learning Environments
- Instructional Design
- Mental health (anxiety, stress, depression, advising, coaching, well-being)
- Nontraditional students
- Distance learning (e.g., MOOCs, synchronous, asynchronous)
- Instructional methods (e.g., project-based, collaborative learning, flipped classroom, active learning)
- Personal and Professional Development
- Program evaluation
- Teaming and Teamwork
- Workplace culture
- Graduate Education
- Academic or institutional change
- AI and Machine Learning Tools to Enhance Student Learning
- AI and Machine Learning Tools to Enhance Instruction
- AI and Machine Learning Tools to Assess Student Outcomes
- Assessment
- Attitudes and Perceptions (students' affects, experiences, and perceptions)
- Competencies Development
- Computer-based instruction (e.g., Gamification, Mobile, learning management systems, social media, virtual reality, etc.)
- Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering, etc.)
- Culture of teaching and learning
- Curriculum and Course Development
- Design (e.g., Capstone project, design process, design thinking, design competitions, multidisciplinary designs)
- Diversity and Broadening Participation
- Educational reforms in HSI, MSI, HBCUs, tribal colleges, technical colleges, and community colleges
- Ethics (Morals, decision making, societal impact & implications of engineering, etc.)
- Industry involvement and sponsorship
- Informal Learning Environments
- Instructional Design
- Mental health (e.g., anxiety, stress, depression, advising, coaching, well-being)
- Nontraditional students
- Distance learning (e.g., MOOCs, synchronous, asynchronous)
- Pedagogical and Instructional Approaches
- Personal and Professional Development
- Program evaluation
- Teaming and Teamwork
- Workplace culture
- Continuing education
- Continuing education
- Faculty
- Academic or institutional change
- Attitudes and Perceptions
- Mental health (anxiety, stress, depression, coaching, well-being)
- Personal and Professional Development
- Workplace culture
- In General or Others
- In General or Others