Conference Topics

Authors of any submissions should select ONE topic from the list below on the paper submission platform.

 

  1. K-12 Education
    1. Advanced placement courses and Pre-college preparations
    2. AI and Machine Learning Tools to Enhance Student Learning
    3. AI and Machine Learning Tools to Enhance Instruction
    4. AI and Machine Learning Tools to Assess Student Outcomes
    5. Assessment
    6. Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering)
    7. Curriculum and Course Development
    8. Diversity and Broadening Participation
    9. Informal Learning Environments
    10. Pedagogical and Instructional Approaches
    11. Teacher Professional Development
    12. Others
  2. Undergraduate Education
    1. Academic or institutional change
    2. AI and Machine Learning Tools to Enhance Student Learning
    3. AI and Machine Learning Tools to Enhance Instruction
    4. AI and Machine Learning Tools to Assess Student Outcomes
    5. Assessment
    6. Attitudes and Perceptions (students' affects, experiences, and perceptions)
    7. Co-curricular activities (co-ops, internships, global experiences)
    8. Competencies Development
    9. Computer-based instruction (e.g., Gamification, Mobile, learning management systems, social media, virtual reality, etc.)
    10. Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering, etc.)
    11. Culture of teaching and learning
    12. Curriculum and Course Development
    13. Design (e.g., Capstone project, design process, design thinking, design competitions, multidisciplinary designs)
    14. Diversity and Broadening Participation
    15. Educational reforms in HSI, MSI, HBCUs, tribal colleges, technical colleges, and community colleges
    16. Ethics (Morals, decision making, societal impact & implications of engineering, etc.)
    17. Industry involvement and sponsorship
    18. Informal Learning Environments
    19. Instructional Design
    20. Mental health (anxiety, stress, depression, advising, coaching, well-being)
    21. Nontraditional students
    22. Distance learning (e.g., MOOCs, synchronous, asynchronous) 
    23. Instructional methods (e.g., project-based, collaborative learning, flipped classroom, active learning)
    24. Personal and Professional Development
    25. Program evaluation
    26. Teaming and Teamwork
    27. Workplace culture
  3. Graduate Education
    1. Academic or institutional change
    2. AI and Machine Learning Tools to Enhance Student Learning
    3. AI and Machine Learning Tools to Enhance Instruction
    4. AI and Machine Learning Tools to Assess Student Outcomes
    5. Assessment
    6. Attitudes and Perceptions (students' affects, experiences, and perceptions)
    7. Competencies Development
    8. Computer-based instruction (e.g., Gamification, Mobile, learning management systems, social media, virtual reality, etc.)
    9. Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering, etc.)
    10. Culture of teaching and learning
    11. Curriculum and Course Development
    12. Design (e.g., Capstone project, design process, design thinking, design competitions, multidisciplinary designs)
    13. Diversity and Broadening Participation
    14. Educational reforms in HSI, MSI, HBCUs, tribal colleges, technical colleges, and community colleges
    15. Ethics (Morals, decision making, societal impact & implications of engineering, etc.)
    16. Industry involvement and sponsorship
    17. Informal Learning Environments
    18. Instructional Design
    19. Mental health (e.g., anxiety, stress, depression, advising, coaching, well-being)
    20. Nontraditional students
    21. Distance learning (e.g., MOOCs, synchronous, asynchronous) 
    22. Pedagogical and Instructional Approaches
    23. Personal and Professional Development
    24. Program evaluation
    25. Teaming and Teamwork
    26. Workplace culture
  4. Continuing education
    1. Continuing education
  5. Faculty
    1. Academic or institutional change
    2. Attitudes and Perceptions
    3. Mental health (anxiety, stress, depression, coaching, well-being)
    4. Personal and Professional Development
    5. Workplace culture
  6. In General or Others
    1. In General or Others